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I'm going to continue to work on it, but these past 2 months are the only "break" I've taken from it in the past 4 years. I wanted to work on the D&D tools for a while instead since they were getting more popular. The D&D site has become much more successful in less time and less work, so it's going to continue to be a priority for me going forward.  However, I'm not sure how high the ceiling on it is since it's all pretty much a hobbyist market right now. On the other hand, indie games are in a really bleak place right now as well that is likely to only get worse with time.

That said, I have been working on RL2 every day typically for about an hour or two, but haven't put a new build up because it's been mostly optimization work and I'm worried people will be expecting more from an update after a long hiatus and so wanted to get a "flashier" feature done first. Certain tools for the site have also acted as prototypes for a feature in RL2. I'm currently trying to figure out how I want to split my time, and how much "legs" the D&D tools have. I understand that games aren't popular until they're finished, but the motivational forces of 30,000 people telling you to do A and ~10 to 100 people telling you to do B are awkward.