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Alright so I guess I finally figured out the problem. Well, I don't know if you can fix it or not, but I've kinda noticed it this whole time.

It's a problem if you let the player move the cursor and for it to be able to sense events while there is a cutscene going on. In every area while there is dialogue playing or CG on, I can always move my mouse and be able to hover over things while it is still active. Maybe I might've clicked a lot but just to click the event and then the text box. Is there anyway you can disable that to avoid this minor issue?

As for the dialogue, there's a lot of spaces and dialogue that doesn't flow well. There's some added words or sentences that almost seem like it was directly translated.

I am working on it. I’m not sure if I will be able to fix it in the next few days since I don’t have much scripting knowledge but I’ll try to fix this double click issue as well as the hovering text during cutscenes and CGs, which is probably an issue that will be easier to fix.


As for the texts, I’ll try to refine it for the next update of the demo and make it... more enjoyable to read I suppose. Hopefully, for the final version of the game, I will be able to find someone who will be able to fix that for me.

Thank you again Jason ;).