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thanks for the feedback and sorry you had to experience that, truth be told we had some huge issues about 3-4 hours before submission, issues such as having 2 levels but the transition from level 1 to level 2 not working at all... I ended up single handedly copy pasting every element of the first level into the second one, which is why the last part of the game seems a bit more thought through than the first one, it was supposed to be the tutorial lmao

The weird textures at the end are also the result of overlapping both levels when they weren't meant to. We just had too many ideas (rogue like items, combat, cursed items (?), world transitions with changing assets, puzzles, quizzes) and too little time. We'll try to tunnel a bit harder into having a base mechanic next time before trying to expand with our big heads haha