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Thank you so very much for all of these comments! Polimerikum was also a great experience (I believe it was updated since I last checked it, might be time to go back to it) and it's great to share between fellow indie devs.

You are right about the shadow bias...there's this shelf in the study/office room especially that just looks...ugh. :P And don't worry too much about me being hard on myself; as I commented elsewhere, it's mostly a question of gaining some distance after release to reconcile with the game itself. I like it a little better now. 

I hope my next titles will keep you as interested as you were in this one. :)

Of course i'll stay interested in your creations. ๐Ÿ‘
Nice to read that you get connected to your game again. It's a part of you (that means much), don't hate it, because this would mean.... well, yeah .. you know ๐Ÿ˜ฌ. I had some similar problems while creating Polymerikum. I took a big break over a few weeks at the end of last year, needed some distance. But after these nice feedbacks from players, i was really motivated to finish this project.
All i wanted was making players happy. 

We devs need this feedback and support, otherwise we loose interest in creating free games.  Over the last 4 month i reworked and added a lot of content. Took my time to make it more 'beautiful' and stable. Made it playable from the beginning to the final end. Running through it's levels and corridors again and again, sometimes frustratet when things still didn't work as expected... sometimes in rage when monsters didn't do the stuff i told them... ๐Ÿ˜†๐Ÿ˜†.  But it was worth all the work.

These games we create need their time, especially when it comes to deeper stories and thoughts like we both have in our games. ๐Ÿ˜Ž

Have a nice day/night/morning โœŒ