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Escaped Chasm

​A small little RPGmaker game about a lonely girl with a connection to another world that she sees in her dreams. · By temmie

Unofficial "Port": Play the game on your browser!

A topic by Vinny created Apr 22, 2019 Views: 1,840 Replies: 8
Viewing posts 1 to 3
(6 edits) (+3)

Online Version | Offline Version (Recommended)

Offline version may not work on all browsers because of settings related to local AJAX calls (better explanation here), so you may have to modify your default flags/settings or set up a local web server.

If you are having issues running the game's executable, or if you want to play the game on the go, this might be the right way for you to play Escaped Chasm! (or maybe not since this is a work-in-progress)

Take a look at this previously unused loading screen!!

Current Issues:

  • The custom font had to be disabled. The Bitmap Font plugin uses the Node API, making it impossible to run in a static server.
    • Fixed, thanks to Pera Pisar!
  • There are several performance issues since the game's assets are being streamed over the internet rather than being pre-loaded.  Download the local version for the best experience.

To-do:

  • Convert the bitmap font into a TrueType font
    • No need to, since the Bitmap Font plugin was fixed by Pera
(+1)

I made this so I could show the game to a friend who doesn't have a desktop at home, hope it can help other people play the game as well.
Please give some feedback if you decide to check it out!

(2 edits) (+2)

I posted a fix for the Bitmap Fonts plugin on Linux here, it had to do with case-sensitivity. Not sure if the plugin is web-compatible but as far as I'm seeing it's not using Node APIs so it should be fine with applied patches on the web version as well.

The loading screen was used, it's just that the files loaded too fast locally. I managed to get it to show up after having to preload the bitmap font on Linux.

Nice work!

I meant unused in the sense of "you wouldn't see this by playing the game normally", but that's interesting to know. And thanks for linking to your fix to the plugin, after applying it the game gave an error about "require" not being defined which I'm pretty sure is a sign that it is using Node APIs. So I guess we're back to having the font disabled for now :/

(+1)

I wonder how didn't I notice that. Anyways, I ran the port offline, hacked into the Bitmap Fonts plugin like this, enabled it and moved the JSON files from the fonts/Bitmap Fonts/GameFont folder to the data folder and the game loaded the bitmap font fine, so you could try doing that.

Also, you should probably add a note about the offline index.html not being able to load files from the file system unless Chrome was launched with a specific flag or unless a local web server was set up. (At least it wasn't able to for me.)

Just added your hack!

Oh, right. I read about that, but since it didn't happen to me on neither Firefox or Edge (the Chromium based version), I thought they had changed it. Thanks for reporting!

you're publishing the online game.

i published into android version.

thank you for hack the plugin