As with many people in my comments and my own Playthrough should of course bring out is, no one hated the game and, its as they always say - 'you are your own worst enemy' when its typically in relation to a creative department. Just make something that has depth, isn't half-assed and lazy (Like many other new-arrival indie devs that use Royalty Free assets) and, besides my own take on what I am Harsh about in indie horrors? Spek.Takl is, an Above-average horror game. I'm unsure if what I say will change anything, cause its hard to break out of bad habits, I know this - but, the best mentality to have is to always have both, 'Think on the bright side of things' and 'Think of the worst case scenario' and try to balance them - Release what you make thinking it's good, and for yourself Not to 'Prepare for failure by people telling you what you made is shit - but to look FORWARD to the Feedback, as a means to Grow.
As, what is there to fear or beat yourself up over it? Just a pursuit of nitpicking and perfection? The pursuit of perfection is that of self-destruction. Pursue flawlessness and if someone sees a valid crack in what you sculpt? Then it benefits you, if feedback benefits, why lament or fear 'the worst'? Everything can be perceive-warped to become positive if you try hard enough.
Well, outside of that - it's better to be hard on yourself in the rut of things, as it drives up momentum and 'Pressure', sort of like working out and trying to lose a fatty body where you want to become slimmer or more masculine, you look at yourself and go "I need to do more!", Distress and Eustress balancing is pretty important!
Dude, thanks for the kind words. Let me reassure you, I am hard on myself because it usually works, as you suggest at the end of your comment, and for the rest I eventually find balance and make peace with the game after release. I'm currently in that process, where \SPEK.TAKL\ doesn't look so bad to me now.
But I really dig your introspective slant, either in those comments or in your videos. I wish for you to get even more subscribers, and live off of your craft.
And may great-tasting coffee find its way to you!
Hahaha, Cheers :) But - also one more thing, about the Window-talk, you should check out the game 'From Next Door', I believe it's on this site, it featured a 'Window to window' situation (a more horror aspect that delves into the eeriness of at least the situation you bring up). I think such situations of 'similar or homely comfortable situations', are always best for twisting into horror-ideas. I dreaded that window.