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Bug Reports Sticky

A topic by Commodore Shawn created Jun 15, 2017 Views: 13,495 Replies: 337
Viewing posts 81 to 100 of 113 · Next page · Previous page · First page · Last page

when I tried to establish a trade route between two of my cities, my caravans beelined for the opposite corner of the map. In a different game, I recalled some of my millitary units and the same thing happened. The direct movement commands work fine. If it helps, in both cases my cities were fully surrounded by walls w/ accessable gatehouses.

Developer

That's bizarre. Does the problem persist after saving and reloading?

Ah ok, that seemed to work. Thanks!

(1 edit)

I do not know if is just me, I just download the latest update (not the classic) (I am new downloading) and it does not load, it just give me black screen for hours. PERHAPS I should download the classic first and then the second link.. Am I right?

The classic is a different game, try to redownload the game

yup, already saw it, however only the classic runs, the other stuck in a black screen for long time...

Developer

Strange, sounds like something isn't loading right. Look for a file called "crash_log" in the bronze age folder.

Okay found it, and, hehe I will translate it, since it is write in spanish, It starts with:

========== 10/07/2018 07:17:14 p. m. ==========
Exception No se puede cargar el archivo o ensamblado 'System.IO.FileSystem, Version=4.0.1.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a' ni una de sus dependencias. La definición del manifiesto del ensamblado no coincide con la referencia al ensamblado. (Excepción de HRESULT: 0x80131040)    
en Bronze.Common.Services.AiAnalyticsService.Initialize()    
en Bronze.Monogame.BronzeAgeGameBase.Initialize()

"(Unable to load the file or assembly 'System.IO.FileSystem, Version=4.0.1.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a' not one of its dependencies. The assembly manifest definition does not match the reference to the assembly. (Exception de HRESULT: 0x80131040)  
 in Bronze.Common.Services.AiAnalyticsService.Initialize()    
in Bronze.Monogame.BronzeAgeGameBase.Initialize() )"

and then there is like 12974 lines repeating the same:
========== 10/07/2018 07:18:09 p. m. ==========

Exception Referencia a objeto no establecida como instancia de un objeto.    en Bronze.Monogame.BronzeAgeGameBase.Update(GameTime gameTime)

"(Object reference not set to an instance of an object.)" 

Developer

Ah, could be an old .net framework issue. Try updating to the latest version of .net

oh, too bad.

Then I will wait till I can buy a new computer to install Windows 10 and then can use the newest .net, since by some reason my PC cannot be updated to 8.1 or 10. so my latest is 4.6 :P anyways the Classic is very entretainment.

ssoooo....traders, battleboats, chariots ( so far thats all i found ) dont ''recruit'' new units after the first ones die...and even if you rebuild the buildings the buildings just say ''not operational'' and it says the same thing when you build it in another city/village therefore making it impossible to continue traiding after an trader ambush...and theres no way to destroy towers...or order them to attack it making it impossible to destroy your enemy and continuing to endlessly kill eachothers traders ( well after he destroys my trader then it goes one way but before that ) and units...

Developer

If the buildings are "not operational", you're probably missing input items. Are any of your item stockpiles 0 or negative? From the sounds of it, you might not have enough wood.

Unlike a typical RTS, in Bronze Age units don't just have an upfront cost. They are a constant drain on resources.

You should be able to attack towers if you declare war on the enemy tribe. By default Masklings are just "hostile", which allows you to kill units, but not structures.

(1 edit)

OOOOOOOOOOOOHHHHHHhhhh...ok let me have a look....yeah somehow im low in wood :D... and how exactly do lumbermills work? do you place them directly on a tree tile or next to? i know it says to place it on a tree tile but does another one have to be next to it for it to work? do they run out eventually?

(1 edit)

The lumberyard can be placed only on 'trees' hexes, and not require any other additional structure to work.

ok thanks...i thought they stoped working for a sec...

(1 edit)

I found a 'problem' and i'm not sure if it's a bug.

AI does not trad back, i mean the AI is set trades but the caravans or rafts not travel to take the resources.

Can also happen when the trade building is get abandoned or deconstructed. 

Developer

The AI should be sending traders. Could be related to a trade pathing bug I'm looking into.

Thanks for the heads up.

(1 edit) (+1)


I saw this a few times lately, as well the game is LAGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGY. i can't play it, only 1/2 FPS, but i'm sure you going to improve the performance on the game.

The crashes happen mostly (as i remember) when deconstructing/upgrading a building(s) with negative amount of idlers.

OK!!! I think this time i have a bug!...so after a while of playing my trade/transport ships started to have a ghost unit taking up space ( after a normaly functional first naval invasion it started to do this ) and later they stoped even unloading units they float up to land but dont unload units ( after a reload it worked again but left a ghost unit behind...usually a skirmisher) after like 20 mins of this happening my save game crashed...now i cant reload the world...

also i think it might be because of the skirmishers because my previous world i didnt build skirmisher barracks and the game didnt crash or bug with the boats

Developer

Curious. I'll take a look at it. Thanks, and sorry about the broken world. If you send me a link to it, it would help with debugging. And I could likely fix whatever is broken in it.

heh...ok...the next day ( today ) i wanted to send you a screenshot of the error and the game is working again (dont know for how long)...the error was very similar to the one that eyalonsky had...maybe even the same one. I will send a screenshot if it does the error again but for now it works

Game won't load D: Just a black screen when I launch it

Try reload/reinstall/reboot the game/computer

Still nothing. Rebooted several times, reinstalled it about 4 and nothing happens when you reload it

So In that case: I'm really sorry I can't help you. only Shawn can.

Developer

Did you update to the latest .Net framework? There's a link in the installation instructions.

Also, anything in crash_log.txt? It can be found in the bronze age folder.

It's always the simple things that work. I reinstalled .Net and it worked! Thanks a bunch!

The game opens but only as an eternal black screen. Can someone tell me how to fix it?

/\

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Look up

i think i know what cause lag.
When you have more then 11 'known' tribes.
known means that you have a diplomacy with them.

uhh this tribe non stop spams me with this notification. They constantly keeps coming at a rate its hard to even save and quit the game. I have no idea what triggered this. This is my best world so far because i have bad problems with happiness and administration. So I don't want to lose it if it comes down to that.

Developer

I think it could be failing to clear trade routes when ending trade relations.

Try removing any trade routes to that tribe.

I never had any trade routes with the any tribe. I was making and trying to make a trade route with a different tribe. But I got this glitch before i could do anything. 

You think I could edit the game save to fix it possibly?

 

(1 edit)

Well you can completely delete the tribe/delete the tribe knowledge
i assume this will fix it

Developer

If you can host the save file somewhere, I can try and figure out exactly what's going on and put out a patch.

alright I uploaded here: https://mega.nz/#!QGRFDSzY!xKed8eDun4kYsz_gseuZEkY7uCuSmSrqhzZsse_EIy8  

Oh yeah I accidentally clicked on your profile and you have a space age version of this game? I gotta check this out!

Developer

Excellent, found the problem and I'll have a fix out shortly.

Thanks!

Nice glad to help! Once the new update/patch comes out is my world going to be playable again?

Developer

if you update to the latest version it should be playable now

(5 edits)

I don't know whether these where mentioned before as I didn't read the whole topic, but I found some inconveniances (just started playing today).

1. When building a tower, it has range of view before being built, so I can order it to be built, then stop and it is ultra-quick scouting.

2. The game is auto-saving even if paused for a long time, so it basically saves even though nothing could change in the game.

3. Everytime I receive infomation about productivity boosts, it boosts 0%.

4. When unit is set to explore, it will stop when all land tiles of region are visible. But there might be some blackened squares around which a priori are not known whether they are land or water, so theoretically they should check them too.

5. I have a feeling that bakeries produce food even if there is a slight shortage of wheat, e.g. having 1 farm producing 5 wheat and 1 bakery seems to constantly supply population of 9 (4 initial + 5). I am not too sure about this one though.

I like the idea for the game, but I think it requires too much micromanagement - I need to click each building several times to upgrade or to build (for bigger towns it is really boring), building roads between settlements take a lot of actions etc.

Developer
  1. Yeah, that behavior isn't ideal. I'll likely change it at some point, but I don't see it as that high a priority.
  2. Is that a problem? Things can change when the game is paused, you can change trade routes and order new construction.
  3. I think that's a rounding error, I'm looking into it.
  4. I think this is due to a limitation of the pathfinding system, but I'll look into it.
  5. I'll look into it.

Thanks for playing, and thanks for the feedback.

(1 edit)

Thanks for developing this interesting game!
2. You are right, sorry for this one. To be honest I don't like the autosave system as it is, because it interrupts the play, but I don't see any workaround here - I guess it is not possible to make it in the background?

6. I was wondering about one of the annoying things mentioned - to order a construction I need free population. Maybe it would be possible to change this mechanics so that player could construct a queue of buildings to build when there is workforce present (e.g. for building longer roads or wall sections)? What do you think about it?

but you can disable auto saving in the settings

Developer

2. Right now saving has to pause the game, so that world state doesn't change mid saving. I don't really see that changing in the future.

6. Yes, I'd love a system like that. It's in the plans, but will likely be awhile.

After playing the newest version for a bit, i've noticed these random slow-downs mid-way through my playtime.  It isn't even near the autosave time, it just randomly happens for 15-30 seconds then the game resumes as normal.  Has anybody else noticed this?

(1 edit)

Yes this is probably because too many of ai units in the map

But I'm just guessing

Hellohello,

Wanted to say I recently found this game and have been enjoying it quite a bit. However I have not been able to progress anymore because trading is not working for me. The trade carts seem to completely refuse to trade half of the time. I have tried to figure out why this is happening for multiple hours on end but I just can't get it to work.

First issue I ran into was my trade carts refusing to import more than once from my allied AI's settlement. I tried increasing the trade limit trough diplomatics, rebuilding the tradedepot, using waypoints, deleting and reissueing the trade route and clearing the road, but nothing seems to work.

After that I just tried to make due with what I had and finding the resources myself, but then I ran into another, even more confusing problem. My trade carts had been exchanging recources between my own settlements for a long time, but all of a sudden all of the trade carts from ALL of my settlements suddenly all stopped what they were doing and started just going west on the map. They were still 'trading for x settlement' and whenever I called them back and reissued the trading again, they just went west again. Again I tried everything from rebuilding the tradedepots + carts and reissueing the routes but nothing worked. 

As a result of this my settlements all started to starve and rebel because they were lacking recources(I had seperate settlements for seperate things).

I hope this is information is of any use, I love the concept of the game and I'd like to see it keep progressing.

Game won't start... At all, not a black screen or anything, it just won't start.

Try reinstalling the game

Developer

Also try installing the latest .net framework.

I did both, Still nothing... Unless you have to do some special process for the .NET Framework or something.

Developer

There is a file created in the folder with the bronze age executable, crash_log, when an error occurs. Anything in that file?


Where did you put the game? Is it somewhere with special permissions requirements? Like Program Files?

I can't find crash_log, is it in the starting folder when you click on the extracted file? Also it is in downloads, so no there should be no problem with permissions. Maybe it has something to do with my graphics card? I bought a refurbished dell optiplex 755 which has decent specs but an abismal graphics card and I am unable to play some games due to it, I have obtained a new graphics card that should work for my computer and will tell you if anything changes.

Okay... The problem turned out to be my graphics card.

Deleted 4 years ago

i was previously being raided, and i have about 4 settlements if that helps.

not in a war though

you can be raided if you are hostile towards an ai
its allow limited hostile actions

(2 edits)

So I'm playing the latest version of Bronze Age and I essentially wiped out as Shontu tribe -- which gave me three Shontu regions. Now, they don't supply the Humitte armies that make up most of my land, so the only reasonable way was to abandon them and immediately resettle them with Humittes.

Unfortunately, abandoning them caused my units to just sit there and not do anything until I saved and reloaded -- and the same problem occurred when I abandoned-and-resettled a second region (the first had a settlement, the second had a walled village).

On a side note, if you take all of a Shontu force's land but don't wipe out all their units, the game thinks they're still active, despite them having no land and 0 population (it doesn't even recognize the people wandering with their oxen!)


EDIT: Speaking of bugs, there's no way to promote citizens or nobles into leadership. As a result,  my dynasty has nine adults, four children/babies, and eighteen regions... which means half the nation has to go without a governor.

Developer

Not having enough governors to go around is by design. I'm working on a provinces feature in 3.1, which will allow you can group several regions together under a governor.

I'll look into those bugs, thanks.

(1 edit)

Sometimes the RNG puts settlements (and other starting constructions) in rather..... sub-optimal locations. I just conquered their neighbor, and now two-province Ashisor is about to lose the shortest war in the history of Bronze Age (EDIT: it took 17 seconds). In addition, one of their provinces has exactly two non-mountain tiles, so it's about as useful as a submarine screen door.

Bonus fact: five-province Bonechopper Tribe (just west of Ashisor) is completely split in two by mountains (quite possibly from another wonky start), so if when I attack the two eastern provinces, the three western provinces are completely unable to assist.

(2 edits)

Speaking of bug reports, if the window is too small (in  my case, windowed on a 1920x1080 monitor) the settlement list and army list can overlap the lower-left panel. More seriously, on 50x50 maps, zoomed-out tiles can glitch. Yes, I have a mod here (which simply adds a new map), but I've seen both of these in entirely vanilla gameplay .

EDIT: I should also add that a town view of a town in a desert still uses the same exact tileset as a grasslands settlement, even if there's no sign of grass being anywhere nearby.


Developer (1 edit)

Do you see those black artifacts on the city map as well? If so, try disabling Optimized Tile Drawing in the settings menu.


The desert issue is known, as that biome ( and swamps) haven't been fully fleshed out yet.

(1 edit)

I've only seen them on the world map -- and only on 50x50 maps.

LATE EDIT: I should add that unchecking Optimize Tile Drawing works, but also really slows down large cities (to the point where hovering over a business in my capital causes 2-7 seconds of lag, depending on building);  I'm sure some of this is from drawing in a city with 356 people and 32 nobles, but it also means that I will not be expanding my capital any further!

And speaking of minor bugs, the game resets all settlements to 100% satisfaction on load.

Unfortunately, we have a big bug to deal with: of my four savegames, two of them are corrupt and unloadable. IIRC both of them are on 50x50 maps (one on basemod's Valley map, one either on Valley map or a shrunken version of basemod's Cradle map), which may  be related to the problem; after all, they're the same maps which had graphical issues if optimized tile drawing was off.

I recommend allowing multiple saves for a game. Sure, losing three years of gameplay may suck, but permanently losing a save is worse.

Developer

I wonder if that is related to a bug in save loading that I just fixed in the beta branch.


I'll push it to production tomorrow, and you just might get your worlds back. Backup saves is a good idea to implement, too.

Developer

Please try loading those saves in the latest version, 3.0.0.128

Unfortunately neither of the broken saves load in the new version. Should I upload copies of them so you can look at them? I can also upload a copy of my custom map (even though it's just Cradle set to 50x50) if you want.

Developer

Sure, thanks

The saves: https://download1072.mediafire.com/ytaok8pchqkg/lm4bohrrlh0ruc8/saves.zip

The map: https://download1072.mediafire.com/thew06r98umg/jr7ln87sdhwivyf/atma_maps.zip

Yes, there's only one map despite the filename; ideally I'll make and add more maps, but I'll have to study what we have now to make maps that work. 

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