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Hi I found this game through the Feedback Quest. 

I wanna say I enjoyed the game. The hand drawn art style amazed me and the people who watched me play it. My only big gripes are that there's a lack of a growth loop where it feels like once you hit a point, it feels kinda pointless to grow further and that the game lacks "Weight". As with games of this nature I feel some kind of stimuli, be it audio or maybe just something to give a subtle hint of progress would help bring this game up much higher. The UI while beautiful could use a bit more refinement but overall, its good.

I feel if you put this game on a mobile platform, it genuinely has amazing potential to blow up. It simple, addictive, actually fun, simple on the eyes. I can see kids and myself for hours on this. In theory you could even post this to mobile as it is and it might still blow up with success. Amazing work, please keep it up. 

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Hey, thanks for your kind comment and suggestions! And, for streaming my game too! 🙂 I've seen the video. About progression, you can unlock different kind of trees that sell for much more, but admittedly in this version it only counts for the leaderboard. Speaking of the leaderboard, it should have been displayed after you submitted your name, but a few days ago, it stopped displaying for some reason. As it is a feature hosted by gdevelop, I suspect there's something currently wrong with their web service. 

About stimuli to give a hint of the player's progression, did you have something in mind? Currently there's a badge that shows up whenever you unlock a new type of fruit (you can click to plant a new tree at a discounted price) and some sound effect for collecting, selling and buying. 

Thanks for your words of encouragement! I may expand it in the future to add goals, unlockables,  more content, and to target mobile platforms.

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For stimuli, several games had different approaches. For things like clicker games, it had a distinct popping sound and the change in the scenery as more and more elements generating currency was added. For other games, they used vibrations per click.
So it truly depends on how you want your games to feel. Some games took it a bit too far with the stimuli by adding popping sounds that were effective at first but when you hear over 10000000 popping balloons, those sounds will follow you forever. 

A game like this feels like it builds on people's love to see big numbers grow. It's its greatest strength. I wish I could give a more specific input but I'm not much of an expert in this type of game. Maybe try a few around online and see what makes them stand out and try and apply them to your game and its unique vibe. The game you have is very calming and relaxing. I feel it will do so much good in the future if given the chance and opportunity to grow. Its beautiful, hand drawn adds so much to the charm. Again, please keep up the amazing work! 

That's great advice, thanks for taking the time! Your comments and others have given me food for thought.