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Strive for Power

Fantasy Slave Management/RPG Erotic Game · By Strive4Power

Faster pregnancies & growup time

A topic by Kazama created Aug 22, 2018 Views: 11,029 Replies: 7
Viewing posts 1 to 3
(1 edit)

Pregnancies will now last a single day. Once the baby is born they will mature for a further one day (Regardless of what age you pick).

A stupidly simple mod... but still... Tadaaaa.

This is good for experimenting with trait inheritance. But very OP for general use, use sparingly!

If you just want the 'growup' times shortened to one day, us this instead. It leaves pregnancy length alone and doesn't spoil the challenge of the game (It's what I use).

Use one or the other, not both. It shouldn't do any harm, it's just that there's no point.

I've been trying to work with races, with no avail... I keep screwing up... The wires taste sparky though...

Hahaa. Same here for now. The first problem is the large number of files that need to be changed, especially when adding new body parts with descriptions. The second, that you can't really test it until EVERYTHING is changed.

(1 edit)

i've been up since the release was made public, it's now 10:04 AM and im Still workin on this squeeking thing, it's quite annoying... Gadget would know what to do...


Giving up for now, Im so tired Im starting to taste Colors. They taste gouda.

Could you possibly make a version of this that shortens pregnancy times but not to such a large degree? I really like the idea of it, but that's just a bit toooo fast.

I'm not sure this version works anymore - it's from more than 6 months ago.

Here's how to tinker with this however you want:

Go to YourStriveFolder/Files/Scripts and open up "variables.gd" - funny extension, but you can open it in notepad or anything like notepad.

Find the following paragraph(hint: ctrl-f "#Pregnancies"):

#Pregnancies
#warning-ignore:unused_class_variable
var pregduration = XXX
#warning-ignore:unused_class_variable
var growuptimechild = XXX
#warning-ignore:unused_class_variable
var growuptimeteen = XXX
#warning-ignore:unused_class_variable
var growuptimeadult = XXX
#warning-ignore:unused_class_variable
var traitinheritchance = XXX
#warning-ignore:unused_class_variable
var babynewtraitchance = XXX

Everywhere I have "XXX", there's a number - you can change those however you want. the duration and growuptime variables are measured in days. The inheritchance and newtraitchance are in percentages.

Then, just save the file and start Strive, and badabing badabang, you're good to go!

Wouldn't it be better to do this through the "Constants" mod, rather than messing with the game files? End result should be the same but you can just remove/reset the mod if you want to restore defaults

Honestly, yes. But I've had trouble with mods in general, as have other people, so if he wanted to bypass the system this would be how.

You're right though. The same can be done through the Constants Mod that comes with the game.