The presentation of this game. Wow. Menu looks awesome, even though space did not save settings for me actually... Cool that you exposed so many settings, I've never gotten passed volume sliders so far :D
The game looks amazing, did you make all of it this month? Wicked! The underwater effect with lowpass filter was really good, reminded me of playing subnautica.
Some things could have been more fun:
- Enemies didn't add much value to the game, because they could be sniped from afar. Maybe more cool enemies appear later in the game, I couldn't find the next gun actually.
- Hook felt slow, it was a cool feature but i didn't have much fun with it because it was so slow and didn't quite get me where I wanted to.
- It was a little hard to know where to go next. At the 2 close by save points there was like a trench that I couldn't get over with the hook. Maybe I needed another upgrade, hard to tell.
Anyway, the looks of this game, very impressive.
Did you use ragdoll on the enemy deaths? Looked cool!
Very special entry, fun to see such beautiful godot games in this jam! :)