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Camera work incorrect at many cases. (As example: just look straight down and rotate camera left-right)

I recommend  use turret like entity hierarchy to easy camera-control something like actor-entity(turret base) only rotates by yaw (left-right) and camera attached to them only pitch(up-down).

Also I can't climb because falling down from middle of ladder randomly and also game have ~20FPS with not so potato video card.

Thanks for the tip- the current camera definitely needs a lot of work. I'll look into changing the rotation hierarchy- right now top level node of the player is actually not rotating at all and it is all camera. Making the player yaw rotate would actually help with a few things.

As for the game performance- I've unfortunately been limited to only testing on my machine which performed OK-ish in the browser. I've removed all directional lights but one to hopefully help with performance, and uploaded a Windows build as well.