Oh hey, thanks for streaming another one of my games! Too bad I missed the stream.
I like the idea of making the equipment more mobility focused and the overall objective more about exploration than fighting. As far as the wonky fighting mechanics, I feel like the main thing I would need to do is make it super clear when the equipment is going to change.
Would have liked to have the player pick up the equipment as they go as a sort of tutorial, but ran out of time.