Instructions were present in the game description and present as audio at the start of the game. The game itself was supposed to be a maze to "simulate" a lab environment. Though I can see where you couldn't find that, I will update that after the game jam, Thanks!
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Oh, I didn't notice. Because of this website you often download from the gamejam site and dont even see the descriptions section. Although I figured that you had to collect those "PC's" it was still way too difficult. Yes, I played on Medium and as you said you shouldn't choose because it may be too difficult, ingame it wasn't very it would be that difficult. It would have been probably better if you reduced the map size by half for every difficulty or at least make the maze more orientable, since you never really knew where you are or have been to it can be quite difficult to find the last collectible.
But as I read that it's all procedually generated, good job on that, that's quite impressive for that short time period. I think it was an overall okayish experience, although as already mentioned it may too hard because you lose orientation so fast.
yeah, the rooms for each easy mode was 750 seconds, and 35 rooms including corridors and big rooms, which is pretty easy. 520 seconds for 55 rooms for medium and 700 seconds for 75 rooms. Obviously, with the game jam due date this would have been tweaked a little, lol. But I will try and make sure this gets changed after the game jam and tested with players. The colors of the rooms are what really differentiated each room a bit to keep you from losing orientation but I can see the sudden orientation loss. As I stated earlier it's really difficult and I did give these big timers to give you the time to finish the game which probably did confuse gameplay. So thanks for the suggestions I will try my best to implement them after the game jam!