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Wow, you made procedural generation for this game, cool! I once tried to do so, and it was difficult

(+1)

I use a algorithm called recursive backtracker. There are some videos on it that could explain it better than me. Then once the algorithm is complete, I remove random walls so that there are multiple ways of completing the level.

What you have done for optimisation?

"premature optimization is the root of all evil" - Donald Knuth. So nothing really. I'll post the github in the description, if you want to check it out, and can understand gdscript.

There's nothing that really needed to be optimised anyway. The algorithm is really fast.