You made a huge world in this game, well done. The gimmick is super cool. However I figured if you were entering a combat that you won't win it's always better to do your least damaging attacks possible so your next character has more health, which doesn't feel that fun a way to play (deliberately losing). I'd love to see this concept expanded further.
Also if you are planning on making a narrative game like this, I'd 100% recommend you to have someone read over the dialogue/narrative, even if just a friend or family member. Even the main menu had the typo: "being adventure", which makes zero sense (you were looking for the word "begin"), and there were at least 10 other occurrences in dialog or objectives that didn't make any sense to read. They weren't even simple misspellings or grammar mistakes that people would recognize but made the sentences complete nonsense.
I'm not trying to be critical of this, but if you are planning on releasing a game with narrative as a focus this is truly vital or people won't enjoy it.
But I really hope you expand upon this sorta idea, I think you made something truly innovative so well done! 💛