Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(1 edit) (+1)

hello! I finally started to try your tilesets for a little project. when you include variants, they are super convenient! (packed 8x8 to use in engine, 16x16 assembled to see the shapes, examples for inspiration)

but I realized that 2-bit images are not easy to use outside of gameboy dev. the engines I’m familiar with have a limit of colours per frame displayed, not per tile, so I have to edit each tile to pick colours from a global palette, or from the examples you make.

(note that it is fine that each tile exists only once even if we see variants in example — I can make copies if I have the space, or program palette swaps for specific environment or day/night changes)

so I was wondering if you would consider making one pre-coloured version of each tileset to help us who use other engines :) as the creator and someone who knows how to use graphics tools, I’d hope it would be much faster for you to pick colours than for me. the packs could also reach a broader audience, which would make up for the increased work.

what do you think?