Dream Character.
Race: Homunculi. Why? "Because they showed up, and they are insistent enough that no one knows how to get rid of them." These buggers know how to live---and live well---regardless of how others feel about them. As far as I am concerned, that's a superpower.
Name: The Fifth, Gardener. (Actual name, to be uncovered in campaign, it is not known to them at the start.)
Backstory: The Fifth, Gardener (Fifth for short, amongst friends, or at a Cavalcade; Gardener for short, if we are to be formal) does not know their name. They are the fifth member of a small group of Homunculi (8 confirmed members, 3 thought to be deceased or otherwise missing) known as the Unwise Friends. Like most members of the group, Gardener has a working name that is closely related to something they do: in this case, taking care of a Hearthoak Seed.
Class 1: Hearthoak Seed. Why? The Unwise Friends like throwing parties, like any self-respecting association of Homonculi, and great parties need great food. The Hearthoak Seed provides that food. Also, isn't it curious that the Hearthoak Seed can provide food that provides bonuses to mechanoids? That it can heal mechanoids?
Class 2: Seeker. Why? They seek to uncover their name, and they seek to find out how a Hearthoak Seed works, and why it is that one can provide benefits to both organics and mechanoids. A major goal for this character would be to apply the Sufficiently Advanced Tech feat to their Hearthoak Seed.
Class 3: Calibrist. Why? Pairs well with Seeker, story-wise. I think there's a lot of potential in tying Calibrist's Personal Touch with Seeker's research notes (particularly materials science/technology related ones). Would require some negotiating with the GM, as it is not clearly laid out in the rules itself. But, you know, potential. Plus, the ornate Personal Holster is great for parties. Gardener thinks it is immensely sad (and therefore, immensely funny) that bullets they make know their names.
Curious to hear your thoughts!