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(+1)

I love the art, but the If I remember correctly the "mop" riding section is a bit slippery and I would have liked to see a unique riding animation and not just a static player, The last two things I have to say is the shine animation on the helmet  I don't think should be there in some parts because if there is light it won't go away in the same room just because you move but I guess its an artistic choice, The wall climbing is a bit finicky sometimes when it works it's great but when it does not it's a minor annoyance. The art was overall great I love the bounciness of the player the mop was cool just a little static lol,  I would love to see more of this.   

(+1)

Thanks for playing and the solid feedback. I put the tiniest of animation in when you’re flying space, but it’s so subtle. I could definitely improve that. And carrying over the helmet shine no matter the sprite pose is a good idea and wouldn’t be too hard to implement. I’ll tweak the grab range for the ledge grab. All solid suggestions. I can’t thank you enough.