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(+1)

The game gets progressively jittery/laggy as progression goes on.
Almost seems like number accuracy and rounding problem when you try to add very small numbers to a bigger and bigger float (x and y of coordinate in this case).

(1 edit)

I didn’t notice that but I’ll have a look into it for future, thanks.

After having a bit of a look I think it may be because of the type of update function I used. I’ll read properly about it later and make sure my next game doesn’t have the issue. Thanks again.