Quite buggy, though I expect a lot of that comes from some weird cursor position glitches with the web version, so I'll pretend those particular bugs don't exist. I don't know how much content there is, because I didn't get very far before some slight offset here or there killed me again, but the concept is surprisingly fun. Could see this working even better if the third dimension were used a bit more. But that's easier said than done, time limits, unexpected problems, random bugs from the gods and all that :)
I find it rather funny that the intro screen has seemingly gotten more design work than the levels :D (probably not actually because I didn't see much of the game, but from where I'm sitting that looked true)