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I got the print version a while ago and I finally had a chance to play it. I previously played The Wretched and The Sealed Library, so I knew what to expect. The setup is interesting, I love the use of very physical, tactile components (the idea of using tokens that connect to the themes of the game is brilliant - I used small shells for mine). The game - as was likely from the start - ended with the blade shattering. But despite the outcome being all but certain from the start, there's tension and hope, and the journey to that destination is what's interesting. I was very glad that I got to the two cards I was especially looking forward to - the names of the Bearer and the Sword. It came late in the game and I decided that while a wounded sword bearer sought comfort and companionship by sharing his name, the weapon would not reveal its true name, due to his previous choices.

One thing that tripped me up a few times is drawing new cards that asked questions I already answered in previous rounds. I tried answering the questions without elaborating too much, but there are many opportunities for "crossing the streams" which make some late-game questions redundant. For example - questions about the sword's creation or greatest victory may have been explored already in earlier questions about previous bearers or the sword being damaged and repaired.

All in all, I had a great time, I definitely recommend this game and I can't wait to try more Wretched&Alone games this year.