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So.

Game: "a complete episode or period of play, typically ending in a definite result."

Not all games are for fun, and for proof you can look at VNs such as Cupid. "Fun" does not mean free from criticism, either, although for some reason you think that anyone who criticized a game just took it too seriously or didn't have fun.

There are plenty of forms that have underdeveloped leaders, but that doesn't mean the leaders are good at what they do. Alex assigned her best friend to a high governmental position, creating a kind of oligarchy which I PERSONALLY (again, PERSONALLY) didn't like. This wasn't based on what I learned in AP Gov (I honestly didn't even learn much from that class yet), just what I noticed and felt as I played.

Did I say I was going to drop out of school?

"not meant to be taken serious even if you decide to do so"

You have a stick up your rear as well. Games can be just as serious as any other medium, and you don't personally get to define what game makers mean for their players to feel. Like I said, YOU personally don't get to decide how people have to feel when they play games. Need an example of a game "meant" to be taken seriously? Talos Principle is serious. They literally hired philosophers to work on it. You decided by yourself that all games were made for fun and not meant to be taken seriously, but that's not the case. A lot of game makers take their medium seriously, and you just pulled the middle finger on them.