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Thanks for playing! I don't intend to ever monetize or sell this game. Maybe I'll set up some other means of contributing/donating someday, but I don't really have the know-how or the motivation for that at the moment. As for Steam, I'd rather not pay the fee for putting a game on it. Workshop support would certainly be neat, but really the endgame with regards to custom content to me would just be A) putting a usable level editor in the game with the potential to save and load levels for personal sharing, and B) open sourcing the game so anyone who wants to take it further can see how I did the stuff I did. For now, though, my focus is on the more immediate stuff such as level design and addressing certain demo features.