Cool game!
I think it suffers from a very common issue with incremental games, which is that the pace constantly slows down with no end in sight.
In this game's case, that slowdown is most extreme for honey collection. The honey collection rate scales linearly with number of upgrades, while cost scales exponentially with number of upgrades. This means time needed to upgrade scales by (2^x)/x with the number of upgrades.
This might be fine if there was an end state, but the lack of an end state means the player only stops when they give up. They will give up here when they get frustrated that no progress is being made, leaving a bad taste in their mouth.