Not a problem! :) I just finished reading your case study on the game as well :D May I ask what it was that caused you to use game development as a vehicle for your music? :)
Wow, thanks for reading the case study. I hope it helps inspire other solo creators out there too.
Yes, the reason why I chose game development as a vehicle is because video games are a time-based art form that engages the audience. Music is also time-based, so it felt like a suitable vehicle. Compared to film, games are more interactive and allows for multiple outcomes, encouraging repeated plays and increasing exposure time. Seeing that I am trying to reach out to game studios, I also felt distributing my music through video games would be more relatable and impactful.
You know what? That is an insightful utilisation of that fact :D A much better way to gain exposure to the art form and also your particular skills with it :D What did you study to get such a good grasp on musical design? I am very amateur at best with it :P
Yeah, after attending a game developers conference in hopes of networking as a composer, I realize how difficult it is to gain visibility in a non-visual art form. So I decided to take matters into my own hand and produce my own game so that my music can be consumed in a more engaging way (than say, SoundCloud).
Thanks for the kind words. I actually happen to be a classically trained pianist, so my deep understanding of music theory helps me analyze why music sounds good to me. In turn, this helps me identify patterns and methods that other composers have used, so that I may adopt techniques that work well into my own musical language.
I am curious to know what is your involvement with video games, and how you came across my game?
That must have been an insightful, humbling experience :) I say that because it is not very often that game designers and game developers think of :P If it is delivered by something extra as a vehicle of sorts for the music to ride shotgun on, THAT is what helps :D Game Design as a delivery mechanism is why I got into it :P
As for my involvement, I graduated from the Universe of South Wales, Newport back in 2011 with an honours degree in game design :) Unfortunately life has been a complete and utter fucker since then as well which has cause a hell of a lot of mental health issues (Heavily including anxiety) and thus it has been a looooong time since I have properly designed and developed a game or been involved with doing so :/
Now though, I am finally back onto game design and development :D I am currently designing and developing a game! A casual arcade game aimed at 7+ :P Looking through platforms to publish on free in the future when I am ready, I found itch.io, and upon browsing, Nymble! :P :P