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It's an interesting take on mix and matching genres, with varying degrees of results. It took me a while to understand what was going on, and while there was some fun to be had at trying to hit the other player, ultimately, the controllers felt too finicky. Was there a camera button? Zooming in or out? Anything to adjust the sensitivity of the direction? I couldn't find any, and as a result, being so zoomed out with such sensitivity made it very, very hard to actually land an attack. Just finishing a round felt like a long, long drag.

There's so many ways in which this game could evolve, but before anything, you should try refining the mechanics. Improve on the camera and movement, and then build around that. This has a lot of potential as an artillery game, so you should focus first on making the artillery the best it can be! 🐳