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And I also find that the demo level of this is way harder for me. Stele, a copy of this game with different graphics and without the editors, I can beat more quicker. It requires VERY PRECISE timing in order to get past the spikes, because 99% of the time, I miss those green balls that make you reach the green heart and finish the level. TIC-80 really needs savestate support!

I wonder why you never released this on the TIC-80 website before Stele was released.


I don't think I even knew the TIC-80 website existed when I made this. If I ever make any other TIC-80 games I'll be sure to put them on there. And yeah, all my games are way too hard (I can barely even beat the demo level now).

It's okay if you can't beat the demo level, platformers are meant to be hard, so if you can't beat it, that's good! Personally, the flying strawberry screen is the hardest part of the demo level.


I wouldn't say that platformers are "meant to be hard" but Celeste does seem to be. And yeah, the demo level has some pretty bad screens.

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Don't know if you could use this instead of the demo level already there, but I made this.

Demo v2