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(5 edits)

Edit: this post was made before I realized there was a new update, haha! I'll be sure to check it out and see what's still viable after playing the new version

Hello! I've been playing this game for about a month now and I had some ideas for the game I'd like to share. Creator's perogative, of course, but I was thinking...

A clan relations tab. I've seen a few times the "Clan relations have worsened". Is there somewhere to keep track of that?

 On patrols, apprentices *HAVE* to go with their assigned mentors. I click add random on patrols a lot, and never really keep track of who's apprentice is who's. It just makes sense y'know?

A toggle option for adding loners/kittypets to the clan. I've started a run that is mostly clanborn cats, unless an injured cat/kitten is found on a patrol. 

It would be cool if it were possible that an apprentice automatically becomes a medicine cat on a rare occasion, I feel like this would be a bit more practical, instead of managing each apprentice individually

I think it would be pretty cool to see a bit more sons and daughters. Most of the time, my clan is made up of loners and strays that happen upon patrols, can we have a function to turn this off at a certain number of cats, or toggle it in settings?


Forgive me if I'm asking a lot, it's entirely creator's perogative, these are just my suggestions