Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags
(+2)

Well, I never expected this to be someone's kink, but here we are. In that aspect, I think the concept pretty much lived up to what it was trying to do and showcases that off.

Like others have said, I can see that a lot of care has been put into the animation. I do feel, if you're keen in exploring such an exotic kink, that there could be a lot to add-in that could improve it as a term of making it more game. Right now, it pretty much just draging the worms in from a side and seeing them developed, with the particles in the end as reward. Maybe you can add some different type of worm mix-matching? Different types of characters that react differently? I feel there's a lot that could be explored to take this beyond hyper-alpha.

Best of luck for what you plan to do with this game next. Cheers! 🐳

(+1)

The animations were very much a labor of love.  I don't do it much, and by the end, it was about 131 frames spread across 36 layers.

Also, I very much want this to be a tycoon game around designing sexual symbionts / parasites hence the name Infectious Designs.