I would like to see this one get some extra content occasionally , I am downloading it right now for the first time. I haven't watched any videos but what I see in the pictures here has me focused only on playing this , oh ho ho it's my two favoooreeeght things boys n girls ! Horror and 007, why the heck is my internet so slow I can actually type this whole message out on here within the downloading of something I wish I thought of myself haha { ! ! ) W O W ! ! !}
Im not finished checking in on your progress this is just too cool and thanks for your hard work a labor of love because I know just how many have tried to recapture that GE64 Wizard Juice they had back in the 1990s and you have synthesized 007 into a fear serum and injected in into my neck !!! I mean WTF my friend(s)! Is it a one dev show here? just curious
I've currently read your comments and really appreciate your input. I am however afraid not all of these mechanics work will in Agent no 6 but I do like a game in the style of House of the Dead 1996, as you descriped. Maybe I can put some things together though!
As I am a solo developer, and full-time student, this can be really tough to tackle (at least in short notice). Furthermore, I will be focussing on at least one other project before fully starting on this.
So let's make them have an appreciation for the wall by having ranged enemy troops attempting to maintain a distance from the player by about 20-25 feet , and also give them freedom to stand and wait when players attempt to run far away have them switch to grenades occationally, when you attempt to run. Have the AI perform a "return to start state" and then you can have them just run back to the intitial locations at random when not viewing the player... but have them remain in alert mode after being agitated having them turn about at more frequent intervals. These are my ideas anyhow, have fun with this I know we all will! haha Thumbs are Up!
Please make it so that there is a button to go back a weapon and write it in so in each progressing level might introduce a new apparition and some new soldier types. I am chipping in some money to this game it's the first time I believe I have done this but this is worthy of my filthy lucre!!! Take your time please & work through the bugs , there weren't any that broke my game in the two runs I have made now, but I do wish for two things in the full version...
Things I would like to see in full version
1- a bot and monster fighter simulator like in PD64
(could be simple as #of Bots, #of Apparitions, #of Ammoboxes &even be single player)
2- I think that the areas with monsters could be brightened up with a few Soldier enemies to break the player's expectations like an attack from a soldier wielding a shotgun that comes barrelling through some empty barrels and then staring down Agent No.6 the simple five second cutscene is over and you gotta deal with a new soldier that weilds a pump-action remington 870 Shotgun...
I have NO COMPLAINTS ABOUT THIS GAME SORRY I WON'T even list a con except the lack of a weapon reel button that goes back a gun! SWEET MOTHER OF GOD THANK Jesus and all the Butterflies This Mother F'er just went and made my night!!! Thanks to the developers!