The main thing I didn't like was that this game seemed unintentionally difficult to figure out in some cases. For example, it took me a while to figure out how recharging the flashlight worked, but the sound cue was a smart addition and I figured it out eventually. These things may be from a lack of playtesting which isn't a huge deal.
The sound design is great, the world looks good too. I like that the darkness isn't as extreme as other similar games, the mechanics carry the fear more than the world. The game ran fine, and I didn't encounter any bugs. There is a screenshot on the game page of somewhere I never saw in game, so that confuses me slightly.
I wish the gameplay was a little more interesting. It is understandable for most of the game to take place in mazes, as I would assume they require little planning and time compared to other level design. I think of it as a placeholder for something more engaging that couldn't be made in a month.
The mechanic with the flashlight ties into the theme very well. I feel like it could have used a bit more of something to make it more effective. I only felt real dread playing this game once. The flashlight had run out in the maze and I watched the bar move further across the screen. I turned a corner and saw the yellow box contrasted against the dark wall and moved towards it as fast as I felt I could. So the mechanics definitely have their intended effect, but I think a little too much freedom is provided to the player, given that I felt in control pretty much the entire time.
Overall, for the given time and restrictions this was great. I was disappointed at how short it was, but I was at least somewhat engaged the entire time so I can't complain. A good idea executed well with a nice visual and audial experience, and a silly fun punchline to top off the horror game.