Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags

heya and glad you liked the old version. So the revamp is my attention to bring the beginning of the game's quality up to the level of quality we see at the end. I'd never done any of this before and my lack of understanding on anything really shows in the beginning parts so I wanted to fix that. The early part also had things cut out just to make Patreon updates. When your'e starting out early, you have to put out product frequently but that takes time and when you're doing it solo, you have to pick and choose what to include and what to scrap. As the project continued, I was able to build enough faith in the community that longer production time actually meant longer updates so it balanced out. The revamp, so far, is completely reshot. No CGs are reused. It's much more cinematic like what you see in the end game. There's also music now and the dialogue is redone, including new discussions, teasing, and stuff like that. I've also eliminated the repeatable grind that you have to go through in the first few chapters, that's being replaced with a more linear story because it was annoying. These revamp updates are coming out way faster than the old ones too. If you get a chance, check it out. I honestly think it's worth it even if you played the original. Just from the time you boot it up, it's a completely different experience for the early game. 

Thanks so much for that info! I've started playing through it and agree, it definitely is an entirely different experience.

I want to say, I'm liking the changes so far. By the by, do you happen have anyone proofing/editing the script that you wrote, or is it just you?

Soooo, that's kind of a loaded question so i'll answer it from a few different angles. Thus far, Blayke my co-writer/editor has helped me with that stuff. However, that last v0.02 had a few typos that we missed in the rush. People on my Discord have offered some corrections which will appear in v0.03 that I'm working on the tail end of now. 

The other side to that is that this story is written very imperfectly. It has it's own reasons for that and was more of an outlet for me than it was ever designed to be a cohesive tale. The pacing is sometimes off and my sense of time in the story is garbage (lol). I will say that I play to keep some of those imperfections because they're almost nostalgic to me at this point and I don't really want to buff them out. I also like a certain type of writing akin to Faulkner or Cormac McCarthy. i like those long dramatic run on sentences sometimes which are not technically correct but they capture the gravity of the picture in my head. Some of those have driven Blayke beyond the realm of madness and he has made several editing suggestions throughout and i've sometimes ignored some of those just because i wanted it authentically me. 

Not sure if that answers your questions or not.