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(2 edits) (+1)

Level 3 Infinity Mode Run with Mablack ( nickname for alt skin Mabek :P )

I had a free saturday night and I wanted some light fun, for change. No stress from calamity runs. I didn't finish the run because it is quite late here and I have to go to bed. I quitted after some time, during the 5 loop.

Side note: On safari it didn't give me the "run out of memory" problem, at least not where I reached.

Here is some screenshots!





Team Name: The Luckiest Saturday Night Party

The synergies talk by themselves. Nature, Haunted, Saboteur, Magical and MAX Lucky and MAX Aquatic.

HAUNTED POWER:

I started with Woad and Mabek and I upgraded Woad ASAP to get Dark Harvest. I farmed a lot of foods this way, sacrificing my favorite doggo without losing wounds to see him return from his own reign of death to fight again! Muahahahah! And he brought foods to celebrate his return every time! :P

Later on the sacrifice role fell upon basically everyone except woad, when I found them, for a bit, and it really paid off. I think Dark Harvest and Haunted are under appreciated. Very cool combo.

HEALING EVERYWHERE:

Gora with tons of hp? Check. Hydrim with OMEGA Heart of the Ocean (and tons of hp thanks to the blessing)? Check. Nature Synergy? Check. Woad with Dark Ritual? Check.

Noice.

I wanted to reach MAX Nature, but I could not find a living root :( But I did find like, 4 Hearts of the Ocean, so I guess that balances things out!

WYRMLET CANNON:

As always, Wyrmlet is a beast. Heart of the Ocean + Spyglass and only 15 mana, with Magical active, Wisdom pact, Arcane evolution... Boom. Dmg everywhere.

MABLACK, THE GOODEST DOGGO:

Sure, maybe there are better combo, but I find a lot of satisfaction in Mabek powers, especially the Dying Breath one. It helps tons along the run. Especially against hordes of monsters. I gave him the blessing that gives every synergy almost just because. You know, for funsies! u,u 

He is also the stylishest monster around rn, so, yeah, bonus points :P <3

OTHER STUFF

It was fun. I was lucky with the items, as you can see. Heart of the Ocean is great and even better in multiple copies. Spyglass is cool and I think it's great that now it's rare. It was kinda broken before, with all those combos. It's still very strong though.

Poison keeps being a pain in the bottom, especially those emitters that poison you when you cast. When I encountered them I had to take away the hearts of the ocean and use some humble chalices, crystal vials and bloodguards to fight their effects, and sometimes it worked JUST enough. Even with Gora's help, I would have lost for sure in calamity mode with this strat.

As a final side note, I wanted very bad to find the event that fuses items with monsters, but I couldn't :( Damn... Wyrmlet with Ocean Spyglass and Crystal Chalice would have been amazing. Healing everywhere and poison check (a little, at least)

NEW PATCH FEEDBACK

1. The option to always check the map is GREAT. Thank you!

2. Already said. Rare Spyglass works and rocks.

3. Temper is very cool! I like it a lot, nice idea :D

4. The new egg/aurite distribution looks cool. It threw me off at the beginning, but then I made some math and I think it gives you 1 more spot where to get an egg or an aurite, correct? Or is it the same? Before, I could barely have 6 lv3 monsters at the end of the 2 loop, and I had to be careful not to fuck up. Now it seems to be easier.

5. Autosave. It's a very nice addition! I don't know if it works properly though. There is written that it's experimental, so it is expected. I tried to quit and load the game and I am indeed in the same spot with the same monsters and stuff, but it misses the blessings. Also, it triggered a different event than before. I don't think it is intended.

Screenshot after the loading: No blessing/Curses, different event.


I think it's only a visual bug. Even the loop counter has disappeared.

Dunno. Still a cool first try. But maybe one day, with a proper steam or downloadable final release, this will not be necessary :)

EDIT: Closed and reopened safari to check. There is no more save to load ^^'


Thanks as always for the fun, Jay! :D

(+1)

Oh, question. Is there a limit to the mana regen a monster can have?

Yep, its 20 mana/sec!

thats alotta mana! Also that Gora has a ton of hp too.  The new egg distribution I believe ends up with 2 extra, so its more forgiving if you miss one, or take a wrong path.  Hmm thats not good with the save, I was worried about that, I'll look into it more.  The different event wasnt a bug, atm it only saves the location on the map, wanted to make sure it was possible before saving even more specific info.