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(2 edits)

Hey Markaleth. Thanks for the feedback (and the bug report). A little note of correction: It's just me developing this thing, so bear with me :)

You guys need to find a way to make all the effects of a card visible when it's on the field. It's a staple of any  and all card games on the market. 

What "effects" are you talking/thinking of? There are a lot of conditional triggers that are impossible to visualize discretely for each one... Some keywords (stealth, barrier) have their own visualization, but many only have an icon - which is hidden once the unit has multiple active icon-only keywords.

A screen with discarded cards (dead or otherwise sacrificed)

Hm. I can imagine something like that as an option when you click on your deck. It could show you all discarded cards... Just have to figure out how to best display things without creating a lot of bloat. I had already gotten a suggestion in regards to the deck display so I'm thinking about it... This may be a post-launch feature though :)

Also, if you want to chat about your thoughts, feel free to join the Discord server.