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This is actually a really cool game concept man! Good job. Once you get the hang of it, it gets a bit easier, but it's still really trippy. I really like that the simplicity of adding two gameplay elements together made a really interesting (and difficult) mechanic! I do think that the spawning of the balls could be a bit more predictable. I sometimes felt like they spawned right in front of me. Maybe have them do no damage in the first second or so, (when they're 'charging up' for example), it's just an idea. Fun game.

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Thanks man! Excellent feedback I could totally see myself doing another pass at this game in the future that includes these suggestions.

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Thanks for the suggestion, in this update the enemy orbs will now spawn safe, blink for a while, and then become dangerous. This will prevent the unfair hits you were experiencing. https://blackdogserenade.itch.io/daynight/devlog/81473/update-1-game-jam-results-patch-description