Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics

Hi danidesa

I saw your post in the discord channel and thought I would give your game a try.

First of all the graphics are really nice. Nice colors and animations (2 level).

But I have to say that the controls are not ok. The planet is moving too fast if pressing the keys. Maybe playing with a controller with analog sticks is better. 

If you have any time left before the deadline, I would suggest you to try rotating the planet with the mouse.

I was thinking hte exact same thing, the controls are waaay to sensitive. But I also found the 2nd level really hard and couldn't actually complete it. But I think you have a good game, that just needs some more "balance" ;)

Ehy, thanks for your feedback. Maybe I can decrease the rotation speed. It was ok for me but maybe not for everybody. Maybe I can make an option to let the player choose between different sensitivity values, I'll give it a think.  Thanks again for your feedback and for playing the game!

Could it be that you did not use Time.DeltaTime for rotating the planet? This could explain why the rotation speed was ok for you and is too high for me. Just an idea.

But having an option for the rotation speed sounds good. A slider would be cool.

Well, actually after your last comment I went there to have a look and I discovered that as long as I use

Input.GetAxis("Horizontal") I can be assured that it is frame-independent by default so I shouldn't be worried about Time.deltaTime in this case, I can leave it out. I guess the only option here is to have an option menu where the player could set the sensitivity, that should solve the problem, yes a slider in a settings menu would be good.