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(+1)

The delay between inputs and their having effect is currently too random to make for a playable game.

Did you try the desktop build? I checked the web build just now and the input lag was okay (still <60fps though), but I think I saw the issue you're talking about during one of my earlier tests. Will look into it.

Desktop has the same problem, medium and high jumps it does easily but 9 out of ten attempts at a short jump are interpreted as medium.

Funny enough, there's not supposed to be a third jump. Just medium (around one block) and high (around two blocks). Now to figure out why you got a short jump...