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Absolutely fantastic! Really, really good tower defense, with plenty of strategy from a small number of options, nicely varied and creative maps. The art style is gorgeous, especially the teenager designs which look fantastic 

I loved the depth of the experience - midway through my playthrough I had the epiphany that by maximising the number of draw 2 cards I had available I was able to significantly boost my (spook points? not sure what the name of the currency was) by placing and then selling furniture, allowing me to rapidly expand the scope of my defences. Placement of different furniture, as well as consideration of which to haunt, added a nice challenge too with plenty of tradeoffs to consider.

In terms of suggestions, I found that it would often prove beneficial to just grind the easier stages to boost my deck - I was wondering if having a fixed number of cards that could be gained from each stage might encourage playing a wider range of levels? Besides this, very excited to see what additional furniture, cards and enemies might be added as the game expands!

Overall a great game that I'd love to return to as more features/stages drop in - thoroughly enjoyed it :)

(+1)

I'm glad you enjoyed the game even with the limited cards/towers/teens we were able to finish! I had the currency/energy name as "spirit power" in mind, but I like the sound of "spook points" :)

Originally, I was planning to require levels to be unlocked in ascending order as you beat them, but I decided for the game jam to let players try whatever levels since there isn't too much content. But yes, if we end up making a full version, I was planning to add more advanced card/tower mechanics and different enemy abilities as the player progresses.

Thank you for playing!