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I need to find a way to make it more clear, but the enemies basically check for all adjacent squares (with Vampire having a longer range check) at the start of their turn and attack if they find the player there. The key to the game is avoiding their detection zones when an enemy’s turn is about to start.

Good feedback on the buttons and WASD keys. WASD is super easy to add in Godot, I just didn’t think of it. Buttons default to mouse, so due to time constraints, I kept it as is. Could definitely add in keyboard support. Also want to add in gamepad support as well, future implementation though!

Thanks for the good feedback!

Nice, hope to see a post jam version of this! If they only make the check when it is their turn to act, then visually seeing when they will act would be the best information. If they choose it before that, seeing the direction would be the best information. I feel that in cases like this the best approach is to just show the player where the enemy will be attacking, like Into the Breach does.

(+1)

Yea, maybe a red arrow above their head to indicate they’re about to execute an action. I just wasn’t sure if adding an indicator would make the game too easy, but these are all things to test out and make configurable.

and yea, this is one of the first games I’ve made and thought “This is actually kinda fun” lol. So, I think I will continue forward with this and make a small game of it. Appreciate your feedback again!