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Thanks for the feedback!

Just so you know, I’m working on the next update now, and I realized that this build actually has a significant bug in it that relates to a lot of the problems you mentioned.

See, bosses are supposed to scale in difficulty the more you’ve defeated, but in this build they…don’t.  All the bosses are stuck at “Level 1” as it were.  Because of this, something I intended to be the game’s primary mode of pushback against the player doesn’t exist.


I’m playtesting the new update now and the bug is fixed.  Hopefully it will provide a more interesting challenge.  I might not have caught the bug without your feedback, though, so thanks a bunch!