Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags
(+1)

Hello again. I've been learning a lot of script call related stuff, a lot of them have been through your comments on the rpg maker forum, wanted to say thanks for those comments. But specifically commenting to ask if these self variables work the way I'm thinking they might which would be super helpful.

For example, I'm using a lot of tracker variables, can I use the self variables in place of that and it'll be unique to that event only? So if I have a crafting table that uses variable 10 to see what item it has in it, then put that same one down, both tables change off that 10. But if I have a self variable as that 10 variable, would they be doing their own things instead? Hopefully I explained that well, it's always confusing to wrap my head around it lol.

(+1)

Hi there!

Yes, they will do their own things using the Self Variables plugin. It is like inside their events, they will be different variables, even sharing the same ID.

(+1)

Perfect!