I think it should have different types of woods, like some more noble ones than the others
Dasius... eventually I had to quit playing... Every new save file was a useless hope ruined, sooner or later, by a new gigantic bug... I really like, as many I think, the concept of your game... IT'S COOL MAN. It's just too buggy right now... I can't play it...
I'll wait till the next big update and/or release of my little blacksmith shop... untill then that's my suggestion:
"Keep doing what you love guys and the others will show you that they love what you do"
P.S: READ THE BUG REPORTS MORE CAREFULLY BECAUSE OH MY GOD! Just put more attention into that... ok?
p.s.s... i literally mean: stop focussing on adding new stuff to make your fans happy... focus on what you've got already, make it clean as water asap ok?
Aswell as Content is very important i do believe you also need to make that content refined as well doing things like fixing the clipping and making sure swords dont fall through shelves is important to look at before you add content because if you dont constantly make quality of life updates you have too much content to bugfix and end up with a jumbled buggy mess. So you should deffinetly refine your game as much as you can along the way.
an auto smelter would be a god send. basically it makes 1 bar at a time of whatever you set it to and will only begin if it has the required materials and fuel. (only available in single player) plz implement some way to progress metals without having to buy them. i was thinking having higher tier metals/materials be mine able with lower tier picks but at a significantly lower success rate, like 1/10 the success rate for each tier higher making the chances of getting better materials extremely low, but still possible. it would allow for the challenge run "No buying bars!"
Also, you could have the smelter and saw bench be purchase able and a mode where you don't start with them. another idea is a wood carving bench where you can place firewood to make handles for weapons and the quality of handle produced would depend on the quality of wood and your intelligence. my final idea is to make a hidden stat that depends on intelligence: prospecting! in short: every other level in intelligence increases the chances to get ore when mining. this could compound with the idea above, the ability to mine higher tier metals, but remember that a higher tier metal will have the severe reduction in ore chance and would require a LOT of intelligence to make the chance for higher ore reasonable.
ps. I LOVE YOUR GAME!!!
Hi, I find game really interesting but there are few things that would require attention before I give it solid try:
1. current version ore patches are almost totally empty, please increase ore spawn ratio or if it's problematic returning to veins would be better than current thingy (on 5 ore patches found 2 ore, it's not worth moving from the house instead of buying ingots)
2. could use option to buy wood/ respawn trees in ~10-15 days
and thats pretty much it, after having these two things game would be perfect in current state to recommend it and have good fun at it.
Another thing less important- when clients come with repair order, don't let them pick up stuff from counters/weapon racks. These thieves!
Thanks for your work
Once the game is in full release probably should try to get it on consoles which would be nice and i know it would bring in more people, plus i feel like the joy con would be perfect for blacksmithing if you could get the motion controls to work with them.
i know its probably a long shot, but since there isnt alot of complicated controls i figured it would be perfect for controllers
Struggling with getting to the vault, a mix of an old pc and bad platforming skills, like it as an addition but the issue detracts from the gameplay, I was thinking of a work around involving makeing "long planks" that are physical entities that you can stand on and interact with the cart to make a bridge of sorts. Also I cant detach Crystals from the socket grips, some of them dont work either.