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Hello, the game runs pretty smoothly on my computer (linux gentoo x64) except for a strange issue - it takes a long time to start. About 3 to 5 minutes, which made me think it wouldn't boot up the first time, but after some patient waiting it worked. Then whenever I finish a level (ie. the game saves) I have to wait for about 30 seconds while the game is unresponsive. My initial hunch is that it's spinning a lot on disk IO. I don't have an SSD, but this is pretty excessive.

Apart from that I'm really enjoying the game, and I'm sure it will be even better with time. One suggestion: I'd like to have the output of a gate light up if it's gonna output high, this way I can know its result without connecting a dummy gate / output to it.

Thanks for the bug report.

Based on your description, the only thing I can think of is network access. When the game starts and after completing each level, a request is send to the server which keeps track of the results. Unfortunately, I haven't managed to make this request asynchronously on linux, that's why it might take a long time. But 3 to 5 mins is excessive. The most I've observed is about 30 secs during development when connecting to a local server which isn't running (so all requests timeout).

I'll try to fix that in the next update. Sorry for the inconvenience. Waiting that long to play for a couple of minutes must be really frustrating.