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Wow, really beautiful game! Felt very polished with the sketchbook pages and checkpoints! Took me a while to get the hang of using Abi, and I still don't think I've mastered it, but was definitely a lot of fun to play with!

I think main thing for me is when you "die" to allow the player to get back to the action much quicker. A couple times I accidentally just walked off a rock into the water and had to wait to get back to the action, I want to start playing as fast as possible. Along with that while the controls felt pretty good overall, I almost felt too fast for my own good at times, but once again I got used to it and really enjoyed the whole experience! What a great game for such a short time!

Thanks so much!

We will be making future updates to the game, and one of the items on our list of things to fix is the delay between dying and playing. The controls will be overhauled to be more responsive as well.

Today we are unleashing an update to Gelda with a bunch of fixes that we hope you will like.

  • Abi is not based on velocity anymore and works more like a double-jump
  • Gelda can now let go of Abi while gliding
  • Text boxes now are destroyed correctly
  • Troll disappears when you get far enough away so you are not stuck/trapped anymore
  • Gelda can now duck to look down to avoid leaps-of-faith
  • Checkpoints now work correctly and do not activate before being reached
  • Fixed collision issues in the Misty Wood - 2 level
  • Reduced death/respawn sequence time
  • Reduced time for level name screen for faster play
  • Added option to quit to title during playing via the pause menu (press ESC to pause)
  • Cleaned up major graphics splicing issues
  • Optimized rendering and collision checking to reduce lag

Please give the updated game a whirl and let us know your thoughts.