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In what way would you suggest to improve the controls?

We plan to extend the game later this year after our next current major production that was put on hold while we participate in this jam.

Any improvements will be taken into consideration for future updates.

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ahhh... Well... Please don't take my comments too seriously. I just meant that it seemed that the jumps and double jumps varied randomly. Probably that's not true but it seemed like that. Sometimes I managed to jump really high and others not at all... Maybe I was doing something wrong.

It's based on velocity. Abi gives you a jump that is based on the current velocity, so if you are falling down and you use Abi to glide you will get an enormous height boost. This was one aspect of the mechanics that was intentional. It does make for a varied jump and adds to the challenge by having you as a player need to time your jumps and plan your motions.

(+1)

ahhh... I'm so sorry for complaining about it. My bad for not realizing it. I must then give you game another go.

No worries. We knew that there would be people who may see it as an inconsistency or a bug, and decided to run with it anyway because it did add to the experience. When it was a set static distance, it didn't feel as "fun" to play when testing the mechanics. :)