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(1 edit) (+1)

I played the initial version so some of the stuff I'll bring up might already have been fixed.

This is, visually and aurally, the most impressive game in the jam I've played so far. There's one or two that might unseat it, but I'm not certain of that. The stylized boats and characters, smooth water, and carefully constructed lighting look great, and the mix of music, ambiance, and effects adds a ton to the experience. There's some great little cutscenes and animations, too. It's hard to put into words; it needs to be experienced. It may all be kitbashed together out of assets, but it doesn't have that asset flip feel and it's put together so well I don't care. Even the untextured jumbo restaurant didn't take away from it much.

I'm glad there was story mode because the game is way too hard for me. I can sort of dodge bullets and shoot at the enemy at once, but not if they're coming from different directions. While I was doing that, the ghost boat would sometimes come out of nowhere and at best I'd see it but not have enough warning to actually charge up an attack. Not being able to dodge bullets for shit is my problem, but I feel that the ghost boat should have more warning.

At least there's some stuff on the boat to take cover behind.

The story was both shorter and sweeter than I'd expected. I was expecting the game to be much longer for some reason (and maybe it was at some point?). It was paced pretty good, though, and the ending didn't come across as super abrupt or shoehorned in. I did feel the dialogue in the ending was a bit weak, and the dialogue interface wasn't up to the standard the rest of the visuals set.

As always, I love seeing the local connections and glimpse into Hong Kong culture, even if I don't understand most of it.

EDIT: One thing I should mention is that this game is incredibly demanding. Understandably so, but I think some people will have trouble running it. It mostly ran well for me, but certain effects like the ghost boat appearing caused the framerate to dip hard. This is on a laptop with a Ryzen 7 5800H and an RTX 3060 (mobile). I don't know if the newer version has some performance improvements.

Thanks for your high level of appreciation. 

During the development, my schedule was tough and there is no time for game balancing. For myself, the game is challengingly playable. But I do see it's an extreme difficulty for some players who don't get used to the mechanic, especially when my game is experimenting 3-axis bullet hell that rarely exists in current game market. That's why i added the Story mode. Glab it's helping.

For the charging ghost boat, it spawns after the boss yelling "Surprise". I see this as one kind of warning but i guess it's not enough. And talking about the story, originally the idea is the antagonist kidnaps a guy for wedding. But it means i need to model/animate "a guy", and then the game jame theme is announced as the 6 "S" from Blend S so i change it to something light. I am not good at storywriting. A silly plot with punchline is easier to handle for me. the dialogue UI is inherited from older projects. It was in placeholder level but i am too lazy to improve it yet.