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Also, I have the mono build of Godot, so as to be able to use C#, but this seems to lead to extra dependencies, so that might be the problem. I'll see if I can upload it with other Godot version

(+1)

I have confirmation the non-mono version I added does work. I have changed nothing to this build, besides using the regular Godot to build it instead of the mono (which supports C# but then apparently adds extra depencies).