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Viewing post in Post-Disclosure, Devil's Night jam comments
twine games have been pretty established for years now. art or visuals aren't necessary to make a game (look at the 80s text-parser adventure games). combine that and the fact that theres a whole subset of visual novels that have no real input by the player (Umineko and Higurashi being two extremely popular examples in the medium), and it's... kinda whatever.
i mean, unless you wanna get into a discussion of visual novels not being games, which... i get, even if i don't at all agree