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Right, as Mathias has pointed out, LÖVE is mainly a 2D game framework. Although it offers a lot of features that directly translate to OpenGL context, which means that it is possible to do 3D games and people have already experimented with that.

To be honest I even did a bit of 3D stuff like Lovox-Redux (check Sir Dashaton which is a game made with it) and porting LOVEPBR to 11.x but this stuff is pretty complex and difficult and definitely NOT something I would recommend as a first project much less on the short time-span of a Jam.