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(1 edit)

I beat the game after the GameDev stream, and towards the end I was getting a little frustrated at trying to keep track of all of the things.  I also realized that once someone uncovers copper, a chest, a boss, and oil, there isn't really a reason to explore further.  For me, the satisfaction of having to search for a hidden secret or having an achievement of exploring everything is something I prefer, but I may just be a completionist like that.  Good job on the game, and hope things go well for you.

So cool to see you played thru and beat the whole game up to its current point!  Do you have any fun ideas that would make the end of the game exploration or some kind of achievement more satisfying to the user?

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Sorry about the late reply, I don't hang out on itch very often.  A couple ideas off the top of my head could be percentage of the island explored, which of course would make the completionist want to get to 100% and shouldn't be too hard to implement.  The other thing that comes to mind right away would be something that can only be found at an edge of the island, perhaps one of the later game requirements, though that could backfire if someone has to search a long time to find.  Thanks for the reply.